A writer who likes to run himself up hill, down dale and through the mud, the mud, and the glory of a distance achieved.
BeardyRunner has written 6 posts for Console-Oscopy


My other arcade is an iPhone – 09/01/2012 With so many retro style games available on the various app stores, it was only a matter of time before this emerged. Looks kind of fun and an alternative way to repurpose your ipad if it is still acting like the elephant in the room.   The … Continue reading

Going Mobile Pt.1

As entertainment and communications technology changes, so does the way we play games. Complex games are no longer restricted to traditional video game systems. In this first post of the ‘Going Mobile’ series I will be examining the shift in the way we play games. Does the emergence of the Commuter Gamer mark the end … Continue reading

The Unreal Engine

Game Engine A Game Engine is a system for the creation and running of video games. Functions performed by the game engine include; rendering, game physics, Sound, Scripting (instructions for the objects in the game). animation, and A.I. Earlier this year Epic games released a demo showcasing what the latest version of their Unreal game … Continue reading

E3 Tech Perspective: New ways to play

Each year gamers, magazines, and websites visit  E3 and take away news of forthcoming games and consoles.This year, Sony unveiled and named their next generation handheld gaming system, the SonyVita, and Nintendo announced the Wii U. Sony appear to have gotten slightly carried away when designing the Vita. I have never seen a device with … Continue reading


Augmented: make (something) greater by adding to it; increase Reality: the world or the state of things as they actually exist When it comes to the idea of a landscape dominated by information, people usually think of Virtual Reality (VR). VR was popularised by films such as The Lawnmower Man, Hackers, Johnny Mnemonic, and The … Continue reading

Game sprites have feelings too!

Our games would be nothing without the tech to support them. From consoles to controllers, bit-rates to bandwidth, iPlayer to Zune. If it’s cool and it’s game tech, this is the place to find out about it. For my first post, I am delving into the technology behind L.A. Noire, Rockstar’s latest chart topping game. … Continue reading

No new features, then check out the News page for the latest stories to cross the Console-Oscopy radar